﻿#if UNITY_EDITOR

using UnityEngine;

namespace DesignerProject
{
    public class MapEditor : MonoBehaviour
    {
        [TestButtonCall("截屏")]
        [SerializeField]
        private bool CaptureScreenshot_TestBtn;

        public void CaptureScreenshot()
        {
            Application.CaptureScreenshot("游戏截屏.png");
        }
    }
}

#endif